This list of Virtual Reality (VR) and Augmented Reality (AR) environments and software includes resources relevant to Earth science education topics. This is not a comprehensive list; just some items that I’ve seen in seminars or conference talks or assorted other venues. I don’t know the status of the projects or the software they produced, such as whether the project is still active or whether the software is available to others. My goal with this page is to round up links to items that I, and perhaps others, might find inspirational in our own work. I am using a broad definition of Earth science, including topics such as the atmosphere and oceans and cryosphere and so on, not just geology.
Virtual Landscapes – Geology – U. of Leeds
The Virtual Landscapes project has created several VR environments for geological mapping exercises and interpretation of maps and geological structures. Developed by Dr. Jacqueline Houghton and colleagues at the School of Earth and Environment, University of Leeds. Developed in Unity, some run in a web browser, others on a personal computer (all run on Windows, some on Macs). Virtual environments include: Lighthouse Bay, 3D Geological Maps, 3D Topographic Map, Three River Hills, and Rhoscolyn virtual landscape. SERC’s Teach the Earth web site hosts an activity, “Virtual Landscapes Geological Mapping“, based on these environments.
River Flooding – U. of Iowa
VR Glacier – U. of Hertfordshire
Video clips (on YouTube) demonstrate a virtual reality field camp site on a glacier. Developed in Unity at the University of Hertfordshire by Andrew Marunchak, with Phil Porter (senior lecturer in Physical Geography). The videos are old, from 2011.
VR Forest Pine Beetle – Brent Chamberlain
Brent Chamberlain is an Assistant Professor in Landscape Architecture and Environmental Planning at Utah State University. The “Visualizing Natural Disturbances and Management Responses” VR environment helps planners and the public envision the results various forest management practices might have years hence after the Mountain Pine Beetle killed large swaths of forest in British Columbia. Brent seems to have been involved in several other VR and visualization projects; this is the one I recall most and that seemed most relevant to Earth science, from demonstrations Brent gave during a seminar at NCAR in July 2018. Brent formerly directed the ALIVE! Laboratory at Kansas State University (apparently now renamed the VIVID Laboratory).
Virtual Reality Geological Studio (VRGS) is a 3D data visualization and interpretation software tool for field based geology and geophysics, as well as for geoscientists working with 3D digital outcrop models.
More: items I will look into as time permits…
- VR Glacier & Glaciated Landscapes
- eRock – an open source repository of virtual rock outcrops
- MineralID: A Practical Online Study Guide
- OpenTopography > Resources for Educators
- Virtual 3D Geoscience (V3Geo) – for sharing virtual 3D models within the geoscience community
- Virtual Outcrop Geology (VOG) Group
- LIME – 3D viewer for models acquired using lidar, photogrammetry and related spatial measurement techniques
- Google now lets you explore U.S. National Parks via 360-degree virtual tours
- Earth@Home > Paleontological Research Institution > Virtual Fieldwork
- Galactic Center VR
Astronomy & Space Science VR/AR Examples
Since astronomy and space science are generally taught in Earth science courses at the K-12 level, I am including VR/AR resources related to space on this page.
NASA Exoplanet Excursions
NASA’s Exoplanet Excursions provides immersive VR guided tours of the TRAPPIST-1 star system (which includes 7 Earth-size exoplanets) and the Spitzer Space Telescope. The project provides versions that can be viewed with Oculus and HTC Vive VR headsets as well as YouTube 360 video versions that can be viewed on a computer screen.